Hunter Class

The Hunter Class is very unique compared to the other classes. The Hunter can use a variety of weapons ranging from an assault rifle to stun grenades. But they are also one of the only classes that do not use force and cannot use a lightsaber.

Heavy weapons:

Z-6 - This weapon is a Gatling gun that deals a high amount of damage per second, but it heats up faster than most other weapons. Because of the nature of this weapon, it is recommended to use this in a burst, therefore, preventing the gun from overheating or switch to another weapon as the Z-6 cooldown from overheat. This weapon cost 2000 credits.

RPS-6 - This weapon is a rocket launcher that deals a high amount of damage but has a very long cooldown after one use. This deals with AOE damage and great for attacking NPC. Because of the long cooldown, it is recommended to have another weapon after you fire the RPS-6. This weapon cost 4000 credits.

Snipers:

DC-15X - This weapon is the only sniper rifle in the whole game and has a scope. This weapon shoots twice simultaneously that deals a large amount of damage. After firing the sniper once, the gun instantly overheats and you will have to wait until you have to fire again. The cooldown varies but it is unknown if this is a glitch in the current game. Because of the long cooldown, it is recommended to have another weapon after you fire the DC-15X. This weapon cost 2000 credits.

Throwable:

There are currently 4 throwable grenades in the game at this moment. They all share a countdown of 5 seconds. The timer starts as soon as you try to use the grenade. If you hold the grenade too long, then it will explode on your hand but if you throw it too early, the grenade will have to wait for the timer to end before exploding. In addition, the throwing mechanic is also unique compared to other games. When you are trying to throw the grenade, the character will lob it to the point where the crosshair was pointing at. Therefore, it is usually recommended that you throw the grenade in front or predict where the target will be. When Shock, Contact, and Thermite Grenade is thrown they will all enter a cooldown simultaneously, even if you did not use it. The only exception to this is the flsh bang.

Flashbang - This grenade will cause the enemy to be slowed and blind them with white light. In addition, this will cause a small amount of damage. This can also affect you but not your teammates.

Shock Grenade - This grenade will cause the enemy to be temporarily stunned within a certain radius with electricity. In addition, this will cause a small amount of damage.It is can also affect you if you are within the radius.

Contact Grenade - This grenade will explode upon contact but it will explode when you are aiming it over 5 seconds due to the timer. This will deal moderate damge and cause the enemy to be temporary stunned. This can also affect you and damage you.

Thermite Grenade - This grenade will exlopde and deal damage over a massive area. This blast radius is large and a high chance of htitting the enemy. This will also affect you and damage you, but due the large aoe, you will have a high chance of being hit.