Forms

Edited by: FrogCyclone and XxPedwashere850xx

 Form I: Shii-Cho 

In combat, Form 1 lightsaber combat was wild and raw, relying on deliberate tactics and being primarily aimed towards disarming rather than injuring foes, in keeping with Jedi philosophy. Basic initiates in the style demonstrated rather clumsy performance, though in the hands of a Master, Shii Cho was fluid but highly randomized and unpredictable.

- Offensive

- Wide Sweeping Motions Strikes.

Single Saber Form Moves:

Staff/Double-Bladed Saber Form Moves:

Dual Saber Form Moves:

Pyke Saber Form Moves:

 Form II: Makashi 

The footwork of form II practitioners commonly followed a single line, front and back, shifting balance as the practitioner advanced and retreated. Makashi was a style based on balance, on back-and-forth charges- thrusts and sudden retreats.

- Offensive

- Highly precise calculated strikes

Single Saber Form Moves: Focused strike, Blaze strike

Staff/Double-Bladed Saber Form Moves:

Dual Saber Form Moves:

Pyke Saber Form Moves:

Pike Twist - A spinning lunge attack that breaks block, it's easy to hit despite the lunge being very erratic but it's easy to be hit yourself while doing it.

Pike Blaze - Your character locks their feet in place and stabs repeatedly forward doing heavy damage each hit which goes through block, however the move keeps you completely immobile for most of the move.

 Form III: Soresu 

Soresu relied on tight blade work and subtle dodges to provide maximum defensive coverage, minimizing exposure to ranged weaponry. Over time, Soresu transcended this basic origin and came to be considered the ultimate expression of non-aggressive Jedi philosophy.

- Defensive

- Strategic Strikes

Single Saber Form Moves: Perfect Deflection, Whirling Strikes

Staff/Double-Bladed Saber Form Moves:

Dual Saber Form Moves:

Pyke Saber Form Moves:

Pike Evade - Short range, auto-aim attack that swings around to the opponents back and strikes them.

Perfect Deflection - A block with greater affinity, in the hands of a pike, it has a tighter deflection cone, this makes it easier to hit blasters with their own bolts. You have to reset your block after being temporarily disarmed.

 Form IV: Ataru 

Practitioners of Ataru were always on the offensive, attacking with wide, fast, and powerful swings, Form IV practitioners constantly called upon the force to aid in their movements and attacks. By allowing the Force to flow throughout their body, they could overcome their physical limitation - including old age, as was the case with Master Yoda - and perform amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the slashes and strikes of their opponents

- Offensive

- Aggressive Strikes

Single Saber Form Moves: Aerial Slam, Aggressive Strikes

Staff/Double-Bladed Saber Form Moves: Aerial Slam, Aggressive Strikes

Dual Saber Form Moves:

Pyke Saber Form Moves:

Pike Stab - A stab move that launches you forward a very large distance, it deals moderate damage and can only hit people from the start to the middle of the animation, the end where you finish the stab doesn't hit.

Ataru Flip - A short range auto-aim attack that causes moderate damage, it places you behind your target once the animation ends.

 Form V: Djem So 

It was developed by practitioners of form III who felt that the defensively-minded form unnecessarily extended time spent in combat by forcing its users to wait for the opportunity to strike rather than create their own openings. Form V combat was characterized by power attacks and defense immediately followed by a counter strike.

- Defensive

- Counter-attacks

Single Saber Form Moves:

Staff/Double-Bladed Saber Form Moves:

Dual Saber Form Moves:

Pyke Saber Form Moves:

Counter Strike - An improved block that does a quick slash across the face to your enemy every time they hit your block, it also has a much more accurate blaster bolt deflection affinity, allowing you to aim where you want to deflect the bolt, using their own blaster bolts against them.

Rage Unleash - A short range, auto-aim lunge attack that deals moderate damage, while it's not great, it can do the job.

 Form VI: Niman 

Niman balanced out between the various specializations of the other forms. covering many of the basic moves, but focusing on overall moderation. This resulted in a fighting style that lacked a significant advantage, but also lacking any serious drawbacks, and thereby not leaving adherents as exposed as some of the more aggressive or specialized forms

- Balanced

- Mix of offense and defense

Single Saber Form Moves: Counter Sweep, Low sweep

Staff/Double-Bladed Saber Form Moves:

Dual Saber Form Moves:

Pyke Saber Form Moves:

Pike Low Sweep - A quick strike for the legs which trips over the opponent and in the process breaks their block, this allows two or three more strikes before they can fight back.

Counter Sweep - A block that always flows into a counter attack, the counter attack is very similar to the Pike Low Sweep and is very effective at highly aggressive saber fighters like prodigies. You have to reset your block after being hit by attacks that temporarily disarm you.

 Form VII: Vaapad 

There were two variations of form VII, Juyo and Vaapad, but both utilized bold, direct movements. According to accounts compiled by the New Jedi Order, use of form VII was more demanding in terms of energy due to a broader focus and deeper utilization of emotion. A form VII practitioner was said to maintain a calm exterior appearamce, but they were also stated to experience significant internal pressure, while using the Ferocity Form.

- Offensive

- Ferocious strikes

Single Saber Form Moves: Chanel Rage

Staff/Double-Bladed Saber Form Moves:

Dual Saber Form Moves:

Pyke Saber Form Moves:

Channel Rage - A buff that can be cast on yourself with no cost, however the animation gives the attacker an opening. The buff increases your damage with any saber strikes.

Pike Furious Strikes - A chain of six or more attacks that can hit through block, it requires you to hit all strikes to deal good damage and is easy to dodge and counter, however against inexperienced saber users it's a very unpredictable and dangerous move.

Form Prices:

Shii-Cho: Form 1 (You get it from the start as a starter form)

Makashi: Form 2 (400)

Soresu: Form 3 (400)

Ataru: Form 4 (600)

Djem So: Form 5 (400)

Niman: Form 6 (600)

Vaapad/Juyo: Form 7 (600)